Author Archives: Gammalad
Today SpikeChunsoft has announced the western release date for their upcoming game Zanki Zero Last Beginning. You can pick this game up on March 19th for either PlayStation 4 or PC!
Zanki Zero: Last Beginning comes to the PlayStation®4 system and Steam® on March 19, 2019! The game will be released physically and digitally with the Zanki Zero: Last Beginning Survival Soundtrack CD! The Soundtrack CD is available with the Day 1 Edition (PlayStation®4) or as an Early Purchase Bonus (Steam®[PC]).
In the meantime, you can check out this fresh batch of english screenshots of the game! Be on the look out for our review of Zanki Zero next year!
For those of you wanting a second crack at FuRyu’s The Caligula Effect, NISA has some news for you this morning. The Caligula Effect Overdose will be launching in North America on March 12th, and March 15th in Europe.
It takes more than one to escape this fabricated reality! Recruit your fellow students to execute unique combo attacks in The Caligula Effect: Overdose, coming to Nintendo Switch™, PlayStation®4, and Steam® March 12, 2019 in North America, March 15 in Europe, and March 22 in Australia and New Zealand!
You can still pre-order the Limited Edition of this game on NISA’s website! Although for those of you who want this game in English now, the South East Asian release of this game is currently out now with a full English sub, however that is only for the PS4 version. Switch owners and PC users will have to wait until the official release to get their hands on this game.
Developer: Ryu ga Gotoku Studio
Platform(s): PlayStation 4
Release Date: October 2nd
ESRB Rating: M
Fist of the North Star Lost Paradise is a crossover between Fist of the North Star and SEGA’s Yakuza series. A crossover in terms of gameplay. You are thrown into the Fist of the North Star Universe with the flare of everything the Yakuza series has to offer. As a fan of both series, the combination of the two is something that I never thought I had wanted. How did the crossover fair? Is it a standout title in the genre of anime video games, or is this game already dead?
Fans of the cyberpunk bar simulator VA-11 HALL-A are in for some fantastic news today. This morning the developer Sukeban games has announced a sequel to the cult hit titled N1RV ANN-A to be released on the PlayStation 4, Nintendo Switch and PC sometime in 2020.
Sukeban Games, the developers ofVA-11 HALL-A – the acclaimed booze ‘em up which has sold more than 200,000 copies – will release a sequel in collaboration withYsbryd Games. N1RV ANN-A: Cyberpunk Bartender Action will come to Nintendo Switch, PlayStation 4 and PC in 2020.Like VA-11 HALL-A, players will control a bartender. Sam works at N1RV ANN-A, Saint Alicia’s most iconic and luxurious bar. Learn about Sam’s patrons and the cyberpunk world of N1RV ANN-A by mixing up drinks and selecting ingredients. Different drinks will once again lead to different branches in the narrative. Replay missions to improve scores, explore different dialogue options and unlock secret missions.–PR
Escape from VA11 HALL-A’s Glitch City to Saint Alicia, an idyllic paradise with an upscale bar called N1RV ANN-A. But opulence and extravagance are merely smokescreens: the artificial island hides a seedy underbelly. Its dystopian economy touches all aspects of life as bar patrons contend with mafia extortion, trafficking and other sordid crimes. For bartender Sam, trouble hits close to home. Her relationship with her partner Leon, who moonlights as a Yakuza, is on the rocks, and she works hard to care for their 8-year-old son, Tony.In N1RV ANN-A’s cyberpunk world, people stop at nothing to live luxuriously, even when it means augmenting their bodies to conform to extreme fads. Become acquainted with customers who frequent the bar, including erotic comic creator Parka and Sam’s gun-toting boss Iris, and serve up delicious real-life recipes with ingredients like vodka and tropical juices. Drink orders are as volatile as emotions in N1RV ANN-A – experiment with different drinks and see what happens!Explore various story outcomes based on which drinks are served and whose lives are changed. Players can replay missions to improve their scores, explore branching dialogue options and unlock secret missions. Earn better tips by relating to customers through their drinks, and spend hard-earned cash on bills, decorations and Sam’s son, Tony. Will Sam be able to move on and put misdeeds behind her as she embarks on this new cyberpunk bartending adventure?“Most games use a big-picture perspective, but what made VA11 HALL-Aspecial was its focus on the characters and their problems,” said Christopher “Kiririn51” Ortiz, co-founder, Sukeban Games. “It’s about getting to know people on a personal level, this time with a shiny new location, more options for drink orders, and more ways to relate to customers.”–PR
Today Idea Factory International and Ghostlight have announced that Fairy Fencer Advent Dark Force will be making its way to the Nintendo Switch eShop later on this Fall!
Furies and Fencers! Rise above! Fairy Fencer F™: Advent Dark Force will be arriving to the Nintendo™ Switch digitally on the Nintendo™ eShop this Fall 2018! The European version will be released by Ghostlight. The game will be available for $39.99 and will also include all 25 DLC available in the original PlayStation®4 release!
In a land filled with power-imbued weapons known as Furies, the Fencers who wield them are locked in combat to collect as many Furies as possible. The unassuming hero, Fang, finds himself caught up in their struggle when he pulls a sword from a stone. With up to six characters on the battlefield, a revolving cast of party members, and a customizable world, join Fang and his band of Fencers in an epic battle to revive the Goddess or the Vile God!
Fairy Fencer Advent Dark Force is an enhanced version of Idea Factory’s PS3 title Fairy Fencer F with much more content and new routes to explore. This is one of my personal favorite JRPGs from Compile Heart so I am excited to see that this game will be heading to the Nintendo Switch!
Publisher: SEGA USA
Platform(s): PlayStation 4, Nintendo Switch, PC, Xbox One
ESRB Rating: T
A Review Copy Was Provided by SEGA USA for the Purpose of Review
Valkyria Chronicles is honestly one of my favorite IPs by SEGA. This tactical JRPG mixes my love of strategic gameplay, World War II and engrossing narratives to create a mix of game that I can not help but fall in love with. Finally after nearly eight years, western fans have a chance to delve into a Valkyria Chronicles game again. For those of you confused as to why isn’t this Valkyria Chronicles 3, Valkyria Chronicles 3 was a PSP exclusive that sadly was never officially localized for an English release. That said I am glad that the fourth entry has been able to make its way over.
Developer: Ryu ga Gotoku Studio
Platform(s):PlayStation 4 (Played on PS4 Pro)
ESRB Rating: M
Release Date: August 28th, 2018
SEGA seems to be on a roll with the Yakuza series as of late. This year, western fans have been graced with Yakuza 6 the Song of Life, the series debut onto PC, and the Yakuza X Fist of the North Star crossover localization announcement. Now today, we take a look at the second entry in the “Kiwami” remakes of Yakuza games, Yakuza Kiwami 2. Just like Yakuza Kiwami, Kiwami 2 is a groundup remake of the original PS2 classic Yakuza 2, this time made in the Dragon Engine. How does this remake of the original Yakuza 2 hold up, and does this game paint an interesting picture of the future of the Yakuza series?
Platforms:PlayStation 4, Nintendo Switch (Reviewed on Both)
Release Date:August 24th, 2018
ESRB Rating: E
Little Dragons Cafe is the latest brainchild of Story of Seasons creator, Yasuhiro Wada, and is an attempt by the looks of it to return to his Bokujo roots. Yasuhiro Wada has had a checkered past of game releases since he left Marvelous. One needs to look no further than his first non Story of Seasons attempt Hometown Story, a game that left a lot of fans disappointed. Now he looks to be trying again with Little Dragons Cafe to try and recapture that initial magic, so how does he do?
Gamescom is fully underway, and with the release of Shenmue I+II HD what better time than now to announce the official release date for Shenmue III. You can pick up this hotly anticipated crowdfunded sequel on PlayStation 4 and PC on August 27th, 2019! It has been a long road for Shenmue fans, but the end of the road is now in sight! In the mean time, take a look at the latest trailer for the game right out of Gamescon:
In an interview with Edge Magazine, Yakuza series creator and SEGA Executive Toshihiro Nagoshi confirmed that F-Zero GX sold a total of 1.5 Million copies world wide. This is what Nagoshi-san had to say in regards to the development of F-Zero GX and the success of the entry.
Compared to us, in the big picture, we are similar. But in the finer details – their decision-making and timing – things are different, and I learned a lot from them. In short, it’s about objectivity. (…) It’s hard to describe, but when I’d say about some part of the game, “It’s okay like this, isn’t it?” they’d say, “Our company does not allow this kind of thing. Ever.” I didn’t manage to change their minds about anything. Not even once. But that’s why Nintendo has such a solid brand, even after all these years. That is why we lost the hardware war.
I really liked the Super Famicom game, and while we made a few proposals – Metroid for instance, and others – I was most confident in making a driving game because of my experience in the genre, though I’d never make a sci-fi one
Even though we’d lost the war in the hardware market, I wanted Nintendo to see how great Sega was as a company. We made lots of characters and courses, and we did the best we could for the graphics using the best technology of the time.
Even though we’d tried really hard making games for Sega hardware, they never sold too well, but F-Zero sold over 1.5 M copies worldwide. We realized the only thing we needed to admit was that Sega did not have the ability to sell hardware (laughs). That as a developer (…) we did not need to be pessimistic at all.
After it released, I got a call from Nintendo. They said they wanted to see all the source code for the game, and wanted me to explain how we’d made that game, in that timeframe and with that budget, in detail. They were wondering how we’d done it – they couldn’t figure it out. We were able to achieve something a lot higher than what Nintendo had expected.
This is honestly some pretty big news regarding F-Zero GX. It has been wildly accepted that the GameCube cult classic was a commercial failure, but if what Nagoshi-san is saying is true, this would have F-Zero GX’s sales be up there with the other entries in the series. Maybe one day we will get lucky and Nagoshi-san and his team will have the chance to work their magic again on a brand new F-Zero.