Author Archives: Gammalad
Developer: Kadakowa Games
Publisher: NIS America
Platform: Nintendo 3DS
Release Date: June 27th
Thank you NIS America for providing a review copy of this game.
RPG Maker FES is an entry in the long running series of RPG Maker games, and is the only entry to appear on the Nintendo 3DS. This will be an odd title to review, as RPG Maker itself isn’t really a game, but an engine to create RPGs. RPG Maker FES advertises itself as a simple pick up and play level editor in which you can share your created games with people around the world. So how does this new entry stand up to its past iterations?
RPG Maker uses a very simple level editor to build your potential adventure. In different menus you can create weapons, characters, items and events to use in your game from a selection of presets or (somewhat) from the ground up. From here all you need to do is go to the map editor and construct your levels and place the different events around your game. The process of doing this can be very simple once you get the full understanding of it, and the game offers quite a nice amount of presets to work with that you can fully customize to fit your games needs.
The game does offer online functionality as well. You have the ability to upload your games to a level selector similar to Mario Maker on Wii U, where you can sort through various creations to play. However, unlike Mario Maker, you don’t have to own RPG Maker FES to play these games. There will be a free app down the road that will allow you to download other players games for free, and help support creators by giving their games exposure to help in the rankings. It is the gift that keeps on giving. Sadly, there is no way to actually upload your creations to say PC to work on your game further, which is a bit unfortunate.
The only real problems I have with RPG Maker FES is that, well, it is a bit too simple at times, yet if you don’t know what you are doing, it is easy to get a bit lost. Yeah I know, two totally different ends of the spectrum, but let me explain. The game is very straightforward in what it allows you to do, but you are limited to what’s only available on the 3DS engine itself. You can only edit things in the presets and menus that you have available to you, which can prevent a lot more complex gameplay modes from appearing. The game also isn’t very newcomer friendly at times; it took me quite a bit of messing around with things to finally get a grasp on how things worked. If the game had included a short example game explaining things, it would have gone a long way in bridging the gap for people looking to get into this. That said, at the end of the day, once you get the hang of it, the complexity fades.
Overall, RPG Maker FES is a good tool for the 3DS for people who are looking into video game design, or wanting to make their dream RPG a reality on the go. While there is a bit of a learning curve, the engine’s approach to making games is so transparent that almost any person can get into if they put their mind to it. I can recommend this game to anyone who wants to give their hand at making their own video game. Also with the launch of the app for players to download your games whenever, you could easily make a name for yourself as a talented game maker in the 3DS world.
Publisher: Atlus USA
Platforms: PS4, PS3
Release Date: April 4th, 2017
ESRB Rating: M
I should preface that this review is more or less a condensed version of my video review of this game. I go into much more detail within the video than I do here, so enjoy the cliff notes of said review!
System: Nintendo Switch
Developer: Nintendo EAD
ESRB Rating: E
Release Date: June 16th
Thank You Nintendo America for providing a review copy of this game.
ARMS is the latest IP from Nintendo and it seems as though they are trying to recapture the “Splatoon effect,” but with a fighting game this time. In this game, you go head to head against foes fighting with weapons known as ARMS in a arena style battle similar to the Dragon Ball and JoJo fighting games. So how does Nintendo fare for this first time into this fray? Well, all I can say is that this game will not leave you up in ARMS.
Today Atlus USA has officially announced that Utawarerumono: Mask of Truth will be heading to the West on September 5th.
The adventure is ending because Utawarerumono: Mask of Truth will be available in Americas and Europe on Sept. 5! The game is the sequel to the upcoming Mask of Deception and takes place right after the dramatic events of the previous game.Chaos has taken hold of the land in Mask of Truth as a conniving general has unlawfully seized the throne of the mighty Yamato Empire. The only ones that stand in his way are a couple of familiar faces who must rally different kingdoms together and fight against the powerful Imperial army. An 80+ hours long visual novel/SRPG experience awaits as you’ll get close with a new cast of colorful characters, fight in numerous exciting engagements with an enhanced battle system, explore intriguing new lands, and more.Utawarerumono:Mask of Truth will be released in the Americas on PlayStation 4 and PlayStation Vita in both physical and digital formats on Sept. 5. The European PS4 version will have a physical release, but the PS Vita version will be digital-only. It will be priced at $49.99 for the PS4 and $39.99 for the PS Vita (with commensurate European pricing). The game, originally published/developed by AQUAPLUS, will have its original Japanese audio–PR
Pre-orders and limited launch editions of the game will come with a collector’s slip case box and pillowcase bonus items (only available in the Americas). The double-sided pillowcase features the mysterious Yamato priestesses Uruuru and Saraana, and will fit on most standard pillows. Negotiating alliances, battling enemies, and juggling relationships is a lot of work, so we encourage you to lay down and rest your head on the adorable bonus item to stay fresh for the journey ahead. Full press release, asset download links, and super cute glamshot below!-PR
Today NIS America has announced that Tohou Kobuto V: Burst Battle will be heading to the Nintendo Switch along side the PlayStation 4 and PlayStation Vita release.
NIS America is pleased to announce that Touhou Kobuto V: Burst Battle will also be arriving on the Nintendo Switch™ in addition to the PlayStation®4 (physical and digital) and PlayStation®Vita (digital-only). Due to this, we regret to inform our fans that the title’s new release date will be September 5 in North America and September 8 in Europe to accommodate launching on the additional platform. Engage in exhilarating battles on the Nintendo Switch™ wherever you go! The PlayStation®4 version of the game will also be compatible with PlayStation®VR for the ultimate immersive experience!
It’s good to see that NIS is bringing more games to the Nintendo Switch in wake of the early pre-order numbers for Disgaea 5 being over one hundred thousand! It is also interesting to see that NIS America is going as far to delay the game in the US and Europe for PlayStation 4 and Vita so that all three versions can have a simultaneous release.
If you haven’t done so already check out our review of Disgaea 5 Complete for the Nintendo Switch here.
Developer: Arc Systems
Publisher: NIS America
Platform: PC, PlayStation 4
ESRB Rating: E
Release Date: May 9th, 2017
“Birthdays the Beginning” is the latest brain child of Story of Seasons (formerly known as Harvest Moon) creator Yasuhiro Wada. Instead of living life on a farm, raising your own crops and trying to start a family, you are now tasked by an unknown deity to create entire ecosystems of life (on a cube,) in hopes of being able to return home. Quite the drastic turn, I know. That said, I think the stark departure from what he is known for was quite the interesting idea.
This morning the Persona series director Katsura Hashino came out today to thank all western fans for the love and support of Persona 5. The message is as follows:
As a developer, I’m very happy to hear that Persona 5 is being played by so many people overseas. To be honest, it’s really hard to gauge its popularity in the West when our team’s in Japan; we’re not able to see everyone’s comments and discussions. It’d be great to interact with the fans abroad, but sadly, I’m stuck in the development room slurping instant ramen (laugh). Persona 5 is a very “Japanese” story with some political aspects to it, so I couldn’t imagine how Western players would react to it. I did know, however, that Persona 5 was highly anticipated by gamers overseas even back when we were developing the game, so I was curious to see how its story would be received.
I’m going off on a tangent here, but I think that traditional Japanese superhero stories tend to be about fighting off invaders from outside their society, while Western ones focus on fighting against villains and misfits that come from within it. There’s a sense of society being responsible for creating this evil, and such a setting lets the audience’s imagination run wild, like “it could’ve been me.” For instance, doesn’t the Joker from Batman make some valid points that resonate with you?
Persona 5 is also a superhero story in which you fight villains that are born from within society, so I thought that it might be received differently than the previous entries. Of course, it could’ve missed the mark completely and been criticized for it, so my anticipation and anxiety were split half and half. Since the game just launched in the West, I’d like to look back on it at a later time, once I receive feedback from the Western audience—how their gameplay experiences were, what kind of things they felt, etc. I hope that the tale of Persona 5 will leave a lasting impression on everyone who plays it. No matter what kind of project I take on going forward, I love creating RPGs that are both moving and relatable regardless of cultural differences—in fact, I’m most interested in strengthening those aspects right now.
Last year, with the milestone of the Persona series’ 20th anniversary, I handed off the series development to my successors and announced the start of my new RPG project that takes place in a fantasy world. Be it a game set in modern day, like the Persona and Shin Megami Tensei series, or a game set in a new fantasy world, I aim to create games that provide an invaluable experience of reflecting on oneself through a journey, while roleplaying as characters that players can deeply relate to.
These efforts are only made possible thanks to the positive reception we receive from fans—not just in Japan, but worldwide—of the Persona series and Atlus RPGs in general. I appreciate all your support for the newest entry in the Persona series, and I hope that everyone will enjoy the new Atlus RPGs to come.
Persona 5 has been a smash hit outside of Japan, and the game deserves every ounce of sales it gets. I am glad to see all of their hard work paid off. To see our review of Persona 5 you can check out our video one (written still pending):
Back when Persona 5 came out earlier this month, Atlus USA had shared a warning for all streamers and Let’s Plays advising they do not stream beyond 7/7 in Persona 5. However it seems like Atlus USA is loosening up their grip on this.
When Persona 5 launched, we put out a set of video/streaming guidelines that we hoped would limit online spoilers for fans who have yet to play the game.
To our surprise, we then saw numerous reactive news articles go up, opinion videos post, and received many emails asking us to please change our Persona 5streaming/video policy. We recognize that our fans are the reason why the game is the major worldwide success it is, and we continue to want them to be able to enjoy the game without fear of being spoiled. However, we also heard your issues with the guidelines and have decided to revise them. Because we want to give players the most access to the game while respecting the original goal, we’re now asking players to refrain from streaming or posting video past the end of the in-game date of 11/19—when the main story gears up for the final act.
We also want to apologize to those of you who saw the previous guidelines blog post as threatening. We want to be transparent about what we do, and the reason we released the guidelines was to give streamers the right information up front. It was never our intention to threaten people with copyright strikes, but we clearly chose the wrong tone for how to communicate this.
Lastly, we want to thank our fans around the world for supporting Persona 5 and ATLUS. The game is a global success because of your passion for the series, and we’re happy that so many of you are enjoying it.
While it is unfortunate there are still some restrictions on the game, it’s good to see Atlus USA easing up on this. It seems like only a matter of time before the embargo is lifted from the entire game.
NISA has just released a ton of new screenshots of the english version of Birthday the Beginnings check it out!
One of the features of the game is the “Challenge Mode” where you are given a set amount of years and special conditions to accomplish a challenging task, like creating and capturing a plesiosaurus or the infamous tyrannosaurus rex.
In Birthdays the Beginning, you accumulate dozens of items throughout the game to alter the topography, temperature, and moisture – but one of the more interesting items is the Mysterious Glass Jar. This item saves the genetic information of an organism and let’s you decide when and where to convert it back into an organism. What will happen when you force a creature into a habitat it’s not accustomed to?
Birthday the Beginnings launches in North America on May 9th on PlayStation 4 and on Steam.
This morning SEGA has announced that Yakuza Kiwami will be headed westward on August 29th for $29.99, and will be sporting an awesome new steelbook case!
It’s been a while since the legendary Kazuma Kiryu, the Dragon of Dojima, first graced PlayStation 2 systems in 2005’s Yakuza, and it’s time to return to where it all began. Get ready to relive the legend, because the “extreme” HD remake Yakuza Kiwami will be available in the Americas and Europe on Aug. 29 for PlayStation 4! Besides completely recreated graphics and fully re-recorded Japanese audio by the original voice actors, the game also features added distractions and ~30 minutes of new cutscenes! The game will be coming out physically and digitally for $29.99/£29.99/€34.99, and pre-orders/first run copies of the physical version will come packaged in a stunning SteelBook®. Take a look at the glamshot below!
To get newer fans ready, SEGA has also revamped their Yakuza website to become a database of all things Yakuza! This will also include a 10 issue comic to get fans up to speed of everything between Yakuza 0 and Yakuza 6 (which launches in the west early next year).
BUT WAIT THERE’S MORE! We also launched the Yakuza Experience website, an all-new Yakuza portal where the world of Yakuza can be explored via an interactive timeline and character map. It’s a great resource to use if you want to learn about the history, characters, and families in the series. Right now you can check out everything leading up to 1995, where Yakuza Kiwami starts! The site also features the first issue of a 10-issue digital comic, starting with some of the key events of Yakuza 0 and taking you along for the ride all the way up to Yakuza 6: The Song of Life, coming to PS4 early next year. Veterans of the series can expect some surprises in store for them in the comic!
It’s great to see SEGA is putting a lot of commitment into the Yakuza series in the west again after the success of Yakuza 0! If you haven’t done so already be sure to check out our review of Yakuza 0.