Category Archives: News
Today Idea Factory International and Ghostlight have announced that Fairy Fencer Advent Dark Force will be making its way to the Nintendo Switch eShop later on this Fall!
Furies and Fencers! Rise above! Fairy Fencer F™: Advent Dark Force will be arriving to the Nintendo™ Switch digitally on the Nintendo™ eShop this Fall 2018! The European version will be released by Ghostlight. The game will be available for $39.99 and will also include all 25 DLC available in the original PlayStation®4 release!
In a land filled with power-imbued weapons known as Furies, the Fencers who wield them are locked in combat to collect as many Furies as possible. The unassuming hero, Fang, finds himself caught up in their struggle when he pulls a sword from a stone. With up to six characters on the battlefield, a revolving cast of party members, and a customizable world, join Fang and his band of Fencers in an epic battle to revive the Goddess or the Vile God!
Fairy Fencer Advent Dark Force is an enhanced version of Idea Factory’s PS3 title Fairy Fencer F with much more content and new routes to explore. This is one of my personal favorite JRPGs from Compile Heart so I am excited to see that this game will be heading to the Nintendo Switch!
Gamescom is fully underway, and with the release of Shenmue I+II HD what better time than now to announce the official release date for Shenmue III. You can pick up this hotly anticipated crowdfunded sequel on PlayStation 4 and PC on August 27th, 2019! It has been a long road for Shenmue fans, but the end of the road is now in sight! In the mean time, take a look at the latest trailer for the game right out of Gamescon:
In an interview with Edge Magazine, Yakuza series creator and SEGA Executive Toshihiro Nagoshi confirmed that F-Zero GX sold a total of 1.5 Million copies world wide. This is what Nagoshi-san had to say in regards to the development of F-Zero GX and the success of the entry.
Compared to us, in the big picture, we are similar. But in the finer details – their decision-making and timing – things are different, and I learned a lot from them. In short, it’s about objectivity. (…) It’s hard to describe, but when I’d say about some part of the game, “It’s okay like this, isn’t it?” they’d say, “Our company does not allow this kind of thing. Ever.” I didn’t manage to change their minds about anything. Not even once. But that’s why Nintendo has such a solid brand, even after all these years. That is why we lost the hardware war.
I really liked the Super Famicom game, and while we made a few proposals – Metroid for instance, and others – I was most confident in making a driving game because of my experience in the genre, though I’d never make a sci-fi one
Even though we’d lost the war in the hardware market, I wanted Nintendo to see how great Sega was as a company. We made lots of characters and courses, and we did the best we could for the graphics using the best technology of the time.
Even though we’d tried really hard making games for Sega hardware, they never sold too well, but F-Zero sold over 1.5 M copies worldwide. We realized the only thing we needed to admit was that Sega did not have the ability to sell hardware (laughs). That as a developer (…) we did not need to be pessimistic at all.
After it released, I got a call from Nintendo. They said they wanted to see all the source code for the game, and wanted me to explain how we’d made that game, in that timeframe and with that budget, in detail. They were wondering how we’d done it – they couldn’t figure it out. We were able to achieve something a lot higher than what Nintendo had expected.
This is honestly some pretty big news regarding F-Zero GX. It has been wildly accepted that the GameCube cult classic was a commercial failure, but if what Nagoshi-san is saying is true, this would have F-Zero GX’s sales be up there with the other entries in the series. Maybe one day we will get lucky and Nagoshi-san and his team will have the chance to work their magic again on a brand new F-Zero.
Today SEGA has announced that their upcoming JRPG Shining Resonance Refrain launches in the west on July 10th.
The island of Alfheim is under siege by the Empire of Lombardia, and it’s up to Yuma Ilvern, the boy with the soul of the Shining Dragon, and his new companions, to fight back! Get ready to jump into battle when Shining Resonance Refrain launches on Nintendo Switch™, PlayStation®4, Xbox One™, and Steam® for PC on July 10!-PR
- First off, we’re introduced to Kirika Towa Alma, the Diva of Nature. She uses her bow to deal damage from a distance while supporting allies with healing magic.
- Next, we meet Sonia Blanche, the Lightning Princess. Fierce, yet elegant, she darts across the battlefield with her sword and shield, dealing damage to single targets in quick bursts.
- Following Sonia, Agnum Bulletheart, the Pyromaestro makes his appearance. Always aiming to be the center of attention, Agnum deals massive damage to large groups of enemies with explosive fire magic.
- Cooling things down after Agnum’s appearance, we have Lestin Sera Alma, the Glacier Sentinel. He uses ice magic to slow down enemies before cleaving through them with his trusty halberd.
- Rinna, the Whirlwind Sylph brings some cheer to the party with her lighthearted attitude. She deals heavy damage from the back lines with powerful magic abilities.
- Finally, we meet Yuma himself. Armed with the power of the Shining Dragon, he fights with dragon-like ferocity to protect his friends.
This afternoon Idea Factory International revealed the release date of their upcoming game Megadimension Neptunia VIIR
Are you looking for some 3D waifus? Well, look no further! We’re proud to announce that MegadimensionNeptunia™ VIIR (pronounced “V-two-R”) will be coming to North America on May 8, 2018 for the PlayStation®4 system and PlayStation®VR! The European version will be announced at a later date.
This enhanced version of 2016’s Megadimension Neptunia VII features smoother graphics courtesy of a new engine, a revamped battle system, and a whole new VR experience. Now, their dimensions and yours are connected! Hang out one-on-one with each of the Gamindustri Goddesses, listen to their conversations, and watch as the Goddesses react to you!
This remake of the game makes full use of the PlayStation VR to interact with your favorite Goddesses. Stay tuned for future coverage of VIIR, and in the mean time check out our review of Megadimension Neptunia VII
This morning SEGA USA has announced that Shinning Resonance Refrain will be heading to the west this Summer on the PlayStation 4, Nintendo Switch, PC and Xbox One.
Liberate the soul of the dragon within you this Summer in Shining Resonance Refrain! Coming to PlayStation® 4, Nintendo Switch™, the family of Xbox One Devices including Xbox One X, and PC for Steam®, Shining Resonance Refrain will tell the tale of sword-wielding Yuma and his friends as they fight the Empire. This marks the return of the Shining series to the West for the first time in a decade.
Here is what you can expect to find in this remaster of the game:
Remastered with New Refrain ModeShining Resonance Refrain remasters the original Shining Resonance, previously released on PlayStation® 3 only in Japan, and features dual audio with English and Japanese voices. In addition to all of the original’s DLC, now included as part of the base “Original Mode,” Shining Resonance Refrain packs a new “Refrain Mode,” unlocking the Imperial Princess Excella and Dragonslayer Jinas as party members for a new experience – just be sure to save this for your second playthrough to avoid any spoilers!With real-time action combat, it will be important to utilize each party member’s unique abilities and strengths while deepening relationships with each character. Through events and dates, get to know your party members to unlock their full potential on the battlefield! Depending on the bonds of the characters, “Resonance” may occur between them, providing a new level of support, leading to victory.Master the B.A.N.D. SystemDragoneers wield Armonics, ancient weapon-instruments, in order to perform mystical and powerful Rune Songs. Once you build enough BPM (Battle Performance Mana), your party will be able to perform a session through the B.A.N.D. system. Depending on which song you play and which character you set at the center, your party will be able to indulge in various beneficial effects. Certain characters may even perform the song in a special costume!Draconic Launch EditionThose who purchase the launch edition of Shining Resonance Refrain on PS4, Xbox One, and Nintendo Switch, will receive the game in a collectible metal slipcase, featuring character artwork of Excella, Sonia, and Kirika.-PR
This afternoon in Japan Idea Factory has announced that they will be porting the remake of Hyperdimension Neptunia, Hyperdimension Neptunia Re;Birth, to the PlayStation 4 under the title of Hyperdimension Neptunia Re;birth+. Currently there is no news from Idea Factory International on whether or not this entry will be localized. It will be interesting to see what else Idea Factory has planned, such as a enhanced remake of Re;birth 2 and 3 or even Nintendo Switch ports.
We will keep you updated as the news breaks on this game in regards to release date, localization and more details!
This afternoon SEGA has announced that the latest entry of the Yakuza series Yakuza 6 Song of Life will not be released until April 17th. While this may not be the best news to hear SEGA has also confirmed that there will be a playable demo of Yakuza 6 Song of Life ready for you to play on February 27th.
So while it is sad to see that the game is being pushed back into April, I am happy that fans will be able to try the game out early before they buy it! It also seems like this will be the same demo that released for the Japanese release of Yakuza 6 as your save data will be able to carry over. It also seems like SEGA has some more plans for the Yakuza series as well that they will be sharing with us in the upcoming weeks. We will be sure to keep you updated as the news breaks!
This evening Atlus USA has announced that Persona 5’s total sales have surpassed two million world wide!
ATLUS today announced that the overall sales of Persona 5 for the PlayStation®4 and PlayStation®3have reached a crucial milestone with more than 2 million copies sold worldwide. Since the initial launch, Persona 5 has earned critical acclaim, receiving recognition and awards from prestigious media outlets and fans.Most recently, ATLUS is proud to announce that Persona 5 has been nominated in four categories for “The Game Awards 2017,” held in Los Angeles CA on December 7, including: “Game of the Year,” “Best Art Direction,” “Best Score/Music,” and “Best Role Playing Game.”“This has been an incredible year for our company, one that represents our ambitions for Japanese games in the west,” said Naoto Hiraoka, president & CEO of Atlus U.S.A., Inc.. “We are in the middle of experiencing tremendous growth, both in the west and abroad, and the sales of Persona 5 represent a new level of expectation for fans of the genre. Once seen as niche, Persona 5 is one of the most important titles this year, proving interest in this category is expanding. We look forward to delivering more incredible games to our fans next year.”-PR
This morning Atlus USA has confirmed that the highly anticipated Nintendo Switch exclusive Shin Megami Tensei V is indeed heading to the west.
ATLUS today announced that Shin Megami Tensei V will be coming West for Nintendo Switch™. Set in modern Tokyo, players will face a new onslaught of demons in the latest from the highly-acclaimed series.More details, including release date and pricing, will be announced at a later date.-PR