Blazblue: Central Fiction Review

Blazblue: Central Fiction (PS4, PS3)

Gaming Gamma Review

Release Date: (NA) November 1st, 2016

Developer: Arc System Works

Publisher: Arc System Works, Aksys Games

Thank You Aksys for Providing a Review Copy of this Game.

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One of the most essential fighting game developers, Arc System Works, has just released their latest game out in North America; today we’re taking a look at Blazblue: Central Fiction. The latest title in the popular Blazblue series developed by Arc System Works, will Central Fiction be able to overtake other fighters currently in the market or will it be left to the wheel of fate to decide? Find out here and now!

Blazblue: Central Fiction just like previous Blazblue titles use the same button prompts and input indicators of A, B, C, D and motion inputs. The only substantial difference is the addition of new characters such as Naoto Kurogane; DLC character Es, and more. Central Fiction as well adds new normal and special moves for previously included characters along with a new universal mechanic called Exceed Accel, a powerful one off move that automatically ends the duration of your Overdrive.BlazBlue Central Fiction_20161122150325

Heading into game modes we see some of the previously included ones such as story mode, training mode, arcade mode, versus, network mode, and more. Some of the more important singleplayer game modes are story mode and arcade mode, to not go in-depth with story mode it is in a visual novel like format that continues what the previous title; Chrono Phantasma Extend left off on, what I can say is that there is an unlockable character once completing the story mode but mentioning his or her name would also be a substantial spoiler. Central Fiction also offers new game modes such as the Grim of the Abyss mode, similar to a tower/ladder like game mode where you work your way to the end to fight the boss of the tower and along the way increase the stats of your selected character.

Now onto network mode, this includes the standard fighting game online system of: ranked, casual, multi-man lobbies, and settings for said modes. The netcode for Central Fiction has been working well except for the occasional lag and input delay which is a common place issue when it comes to rough connections for the players.BlazBlue Central Fiction_20161122150303

In terms of art, sound, and game design Central Fiction still retains much of what the series used since the start. This is 2D sprite work for the characters and a special blend of 2D and 3D assets used to give each stage a unique appearance. In line of sound design there’s no real difference apart from Central Fiction being the first in the series to not feature an English dub, aside from this characters still retain the same sound effects and voices used in the previous titles. Aside from sound effects and grunts the music is still something to be applauded, helmed by Guilty Gear art designer Mr. Ishiwatari the music continues to be some of the most varied composing for the series. Gallery mode makes a return once again to be a place where all that was mentioned, music, art, characters and their color palettes can be purchased with in-game currency earned as you play matches and so on.

Gameplay wise Central Fiction kept the same fast paced movement options, and over the top combo and damage potential while readjusting different values and animations for characters to balance out the cast for a more leveled playing field. For newer players into the series there is also a Technical and Stylish option for your gameplay. Technical being that none of your button inputs are affected and the gameplay is left as is; Stylish on the other hand makes each rapid press of a button a gateway into different and satisfying combos to help beginners and casual players of the game.BlazBlue Central Fiction_20161122151956

Overall, Blazblue Central: Fiction is a great fighting game and surpasses its predecessor with new content ranging from characters, music, new moves for characters, and game modes. While it is a well-made game there are some negatives such as the constant re-used audio samples and sprites, which is a common occurrence for most fighting games. As a competitor to other fighting games such as Street Fighter V, KoF XIV, Guilty Gear Xrd Revelator, and more, Blazblue can easily compete in this market to be one of the powerhouses to dominate the scene.

The verdict for Blazblue: Central Fiction is:

8/10

Cons:

-Constant re-used assets from sprites, sound effects, and more

Pros:

+Good tools to introduce newcomers to this type of fighting games

+Retains the high technical gameplay and speed for returning players

+Plenty of new additions like game modes, characters, and gallery content

+Netcode is concise and consistent with stable connections

Valkyrie Drive -Bhikkhuni review: The Power of Lesbians

Developer: Meteorise

Publisher:PQube

ESRB Rating:M

Release Date: October 11th, 2016

The Righteous Boobage Producer – Kenichiro Takaki strikes again but this time, with a new series. The girls in this series aren’t ninjas, they’re just normal girls that so happened to come down with a terrible and mysterious condition.

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If you’ve heard of or seen the anime for “Valkyrie Drive” or the mobile game, the premise is more or less the same as they take on three different islands right next to each other. If you haven’t heard, to make a long story short: the world has contracted a weird disease where young girls have the ability to turn into weapons. This danger has led to the world to come together and essentially isolate anyone that’s contracted the virus on one of potentially five islands. Said virus comes in three different forms: the V-Virus variant (where you gain the ability to become a weapon,) the A-Virus variant (that allows you to wield said weapon,) with the last is being able to do both – the VR Virus variant. In the case of Valkyrie Drive: Bhikkhuni, all of the playable girls are able to do both.

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The leads of Bhikkhuni are the sweet and ever loving Rinka and her almost polar opposite twin sister Ranka, as well as the people they meet along the way. It’s said that anyone that has come to the island has a high chance of being cured. The supposed secret is about learning self control, so fighting is permitted at all times outside of some safe spaces like the cafeteria. That said, the story is more than just fighting to control their virus, as not everyone living on the island care about going back home, since they have their own agendas to attend to.

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Bhikkhuni is a pretty interesting evolution of Senran Kagura’s Versus series in terms of combat. At the start of every mission you choose two characters: a Liberator and an Extar witch (the term of the V-Virus holder and the A-Virus holder respectively). This is where most of the game’s replay value comes in, as all of the characters in the game come with two different level up systems. The game’s combat is a very combo heavy beat ’em up. While there is no dedicated run button, there are a dedicated dash button, dodge button and three attack buttons – one normal, one unique, and one that launches the enemy in the air. This doesn’t sound like much, sure, but you won’t be mashing buttons,  as all of these provide extremely fast-based combat. The game has a ton of ways to combine all of these attacks, especially dodging, the dash, and the launcher technique. The entire game is based around combining the dash with these techniques, as when successfully done, your attack raises for the extent of the combo. Once enough damage is done, your synchro gauge will fill up; once filled, your health will refill and you will become stronger because your partner became your weapon. Depending on the level of the Extar, this can happen a few more times, or you can spend the gauge on doing a special attack. To be honest, when there are just generic enemies towards you, the gameplay is great. But when it comes to other actual characters the gameplay doesn’t live up because once the mission is over, you get your ranking and a pool of experience points to share between your Liberator and Extar. This is where the “two separate levels” bit comes into play, as the girls have separate Liberator and Extar levels. So you actually have to max out the girl’s levels twice with Extar, requiring much more experience to level up. Also, keep in mind the rank you receive at the end of your mission is pretty important, seeing as how well you do in some missions will affect the storyline.

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Outside of the main storyline there’s a survival mode, a challenge mode, and three online modes. Sadly, none of these modes offer experience points and the online is more or less dead. So unless you have a friend, have fun fighting CPUs. That said, the melee mode is kind of fun. Instead of the usual 3D arena battle ground, it becomes a 2D fighter with the objective is to get your opponent off the stage. Granted, this mode is a lot more frantic because the stage is much, much smaller than the arena and generally there are 4 characters on the screen so everything just feels a little claustrophobic. Lastly, there’s the dressing room where you can dress up and play with the girls. There’s even a mini-game segment on it if you play with them enough.

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In the end, despite its anime counterpart taking perversion to the next level yet stopping just before being considered pornagraphy, this game is actually one of Takaki’s tamer games of the giant breast hyper battle “genre”. Sure, it still contains the usual mechanic of clothing being ripped off and the small cinematic that comes with it is still the same as the changing dressing room mechanics. But despite all of the sexual appeal, there’s a good gameplay mechanic underneath that just can’t seemingly take off the way the game wants, which is sort of disappointing.

6/10
+Melee Mode
+Funny characters

-Game isn’t necessarily fun

Period: Cube ~Shackles of Amadeus~ Will Release Spring 2017 in the West

This afternoon Aksys has announced that they will be localizing Idea Factory’s PS Vita game Period:Cube ~Shackles of Amadeus~ and it will release this Spring.

Aksys Games and Idea Factory proudly announce that Period: Cube  ~Shackles of Amadeus~ will release Spring 2017 in North America and Europe for the PlayStation®Vita handheld entertainment system! In search of your older brother’s whereabouts, you join the online RPG, ‘Arcadia’ in hope of discovering clues. Having lost consciousness after being drawn into a mysterious light, you wake up within the game’s fantasy world! Confused and shaken by your strange yet familiar surroundings, you learn that the only way to escape this world of life-or-death is to clear the game. As the game world begins to crumble and fall apart, you’ll have to rely on your expanding powers for survival!

PR

This game looks like it will be quite the treat for PS Vita owners wanting to add a new Visual Novel to their collection, check out some of the key features in this game:

Many Roads to Victory
A branching narrative and multiple endings ensure each player will be leading their own unique story! Choose carefully, as each decision changes the path before you.

The Danger is Real
Prepare to be sucked into a virtual world like no other! Fraught with peril, every move could be your last. As the lone hope for Arcadia, only you can defeat the powerful forces of darkness!

Gripping Narrative with 30+ Hours of Gameplay
Period: Cube ~Shackles of Amadeus~ offers stylized characters, beautiful visuals and an intriguing story that will challenge your very perception of reality!

-PR

Check out some of the latest screenshots for this game too:

Danganronpa Another Episode Hits PS4 Summer 2017

Getting things ready for Danganronpa V3, NISA has announced today that the former PS Vita exclusive Danganronpa Another Episode will be hitting PS4 this Summer!

We are happy to announce that Danganronpa Another Episode: Ultra Despair Girlswill be arriving on the PlayStation®4 as both a physical and digital release in summer 2017 in North America and Europe!

Originally released in 2015 on the PS Vita, Danganronpa Another Episode: Ultra Despair Girls is a spin-off action-adventure game that connects the critically acclaimed mystery adventures Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair.

-PR

You can find information on the games main site here.

Also have a look at the first PS4 screenshots:

Persona 5 has Been Delayed in the West till April 4th, 2017

Unfortunately Persona 5 has been delayed in the west to a new date of April 4th. Here’s what they had to say about it:

[T]he Japanese release of Persona 5 smashed all our expectations, and as a company, we decided that we owed our fans the very best effort to make Persona 5 our gold standard in localization. Practically, this means redoubling our QA and localization efforts, even returning to the studio to record previously unvoiced lines. We don’t want to rush this game[.]

-PR

Of course, it’s not exactly compensation, but the game will feature Dual Audio, meaning the original Japanese voice acting is in the game as well in the form of free DLC.

Also for today only, you can get the Ryuji Sakamoto Avatar and Theme Set in the US.

Lastly, the Take Your Heart Edition has updated art

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Nvidia: Porting PS4, XBOX ONE and PC games to the Switch is simple thanks to the Tegra Chip

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During their latest financial call CEO of Nvidia Jen-Hsun Huang has made some more comments about the Nintendo Switch, specifically in regards to porting games from the PS4, XBOX ONE and PC.

He stated that thanks to the Tegra Processor, which is similar to what is found in those consoles and most PCs, developers should be easy when porting over games to the Nintendo switch.

Here is what Huang had to say:

“The quality of games has grown significantly. And one of the factors of production value of games that has been possible is because the PC and the two game consoles, Xbox and PlayStation, and — in the near-future — the Nintendo Switch, all of these architectures are common in the sense that they all use modern GPUs, they all use programmable shading, and they all have basically similar features.”

“As a result of that, game developers can target a much larger installed base with one common code base and, as a result, they can increase the production quality, production value of the games,” Huang Added.

This is good news as one of the many complaints of the Wii U is that porting was not very easy. It’s nice to see that Nintendo addressed this.

What do you guys think?

Hatsune Miku: Project DIVA Future Tone Is Arriving to the West on Jan. 10, 2017

Today SEGA has just announced that Hatsune Mikue: Project DIVA Future Tone will be arriving in the west on January 10th next year! This game is looking like to be the largest Hatsune Miku game to date!

This party isn’t over yet, we’re not even CLOSE to being done, because SEGA is dropping even more beats with the biggest Hatsune Miku rhythm & action game yet with Hatsune Miku: Project DIVA Future Tone! Get ready for a dance marathon, because this PlayStation®Network exclusive features a monster tracklist that PS4 players in the Americas and Europe can get down to on Jan. 10, 2017!
What is Future Tone? It’s the largest Hatsune Miku game yet, with 200+ songs and 300+ costumes for Miku and her digital friends to play around with. Plus, it’s the arcade incarnation of the Hatsune Miku games, meaning there’s a slightly different control scheme. It’s more of the same great Miku action across five difficulty levels (If you’ve been nailing songs from Project DIVA Xon EXTREME, just wait until you load up EXTRA EXTREME in Future Tone.)
 
Future Tone is a collection of two song packages each priced at $29.99: ‘Future Sound,’ a collection of songs centered around the Project DIVA games and ‘Colorful Tone’ which collects songs related to the Project Mirai games and arcade songs. For those who can’t get enough of the digital singer, there’s a special discount price of $53.99 for those who purchase the bundle containing both packages. European prices will be commensurate to the US Dollar.
-PR
So are you guys looking forward to Hatsune Miku’s latest adventure? Let us know! In the mean time check out some screenshots of the game.
You can also check out the latest trailer here:

RUMOR: Nintendo Switch to be $329.99 CAD

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Toys R Us Canada has listed the Nintendo Switch at $329.99 on their website. For our United States readers that is roughly $244 USD.

Nintendo President Tatsumi Kimishima has previously stated before that the Nintendo Switch will be “affordable” to consumers and that it also wont be sold at a loss, but will be listening to what consumers expect from the pricing.

As a consumer is this ideal for you?

New Trailer and Soundtrack Teaster for Cyberdimension Neptunia

Compile Heart released a new trailer for their upcoming Hyperdimension Neptunia spin-off  Cyberdimension Neptunia. The new trailer beautifully shows off the use of the Unreal Engine.

 

Also take a bit of a listen to the games soundtrack in another video released by Compile Heart as well!

Cyberdimension Neptunia releases on the PS4 in Japan in February 9th. No word on a US release date just yet.

Dragon Quest VIII Comes to the West on the 3DS January 20th

Nintendo has just announced this morning the Western release date for the 3DS remake of Dragon Quest VIII!

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REDMOND, Wash., Nov. 3, 2016 – With the new year comes new quests and great adventures, and 2017 will be no different when the DRAGON QUEST VIII: Journey of the Cursed King game comes to the Nintendo 3DS family of systems on Jan. 20. This handheld retelling of the classic RPG will be back and bigger than ever, with two new playable characters, more side quests and the ability to battle monsters on the go.

PR

It’s good to see Dragon Quest VIII is just right around the corner for Dragon Quest fans and JRPG fans! Be sure to stick around for more coverage on this game as the news breaks. In the meantime check out some screenshots for the game.