NISA Event News Blowout Pt 1: New Games

NISA just finished their press event where they went and talked about over 19 games with some of them being new games. Clinking on the name of the games will take you to the game’s website, granted some are more ready than others.

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Dynasty Warriors: Godseekers review – Musou in Ungodly Proportions

Developer: Omega Force

Publisher: Koei-Temco

Platform: PlayStation Vita*, Playstation 4

Release Date: Jan 31, 2017

ESRB Rating: T

*The Vita Version was used to review this game

Thank You Koei-Temco for Providing a Review Copy of this Game

Dynasty Warriors: Godseekers is a descendent of the Dynasty Warriors franchise, but is now in a Strategy Role Playing Game setting. This isn’t the first time the long lasting Musou franchise has become a SRPG, nor is it related to the previous one, so anyone can freely jump in.

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Root Letter Review – The Root of the Problem Is…

Developer: Kadokawa Games

Publisher: PQube

Platform: PlayStation Vita*, Playstation 4

Release Date:

EU:October 28th, 2016

NA: November 10th, 2016

ESRB Rating: M

*The Vita version was played for this review


From big budget games over-hyping themselves and failing to live up to expectations, to a small, very niche title that isn’t as good as the premise made it out to be, disappointment comes in all shapes and sizes. Personally, I have a soft spot for niche titles. Bonus points if it’s a visual novel and even more points if it grabs me by the premise alone. Root Letter managed to do all three, making it love at first sight.

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Fate/Extella: The Umbral Star- Return to the Moon

Developer: Marvelous Inc.

Publisher: XSEED Games

Platform: PS4, PS Vita; reviewed on PS4.

ESRB Rating: Rated T

MRSP: $49.99 (USD)
A review copy was received by XSEED Games, thank you.

 

Today we’ll be returning to the Moon Cell to take a look at Fate/Extella: The Umbral Star, the next entry in the on-going series of Fate games that began with Fate/Extra. To not go too far into the story of Extella (to avoid serious spoilers,) we continue after the events of Fate/Extra with the same protagonist and servant companion who now begin what could be their last battle to claim the entirety of the Moon Cell.

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Yakuza 0 Review So You Want to be a Yakuza?

Developer: SEGA

Publisher: SEGA

Platform: PlayStation 4

ESRB Rating: M

Release Date: January 24th, 2017

MRSP: $59.99

Thank You SEGA for Providing a Review Copy of this Game

Yakuza 0 is the latest entry in the long running Yakuza series and acts as a prequel to the series as well. In this game you get a closer look into the back stories of the series two biggest characters: main protagonist Kazamu Kiyru, and Majima Goro. Here we see their life from their early days in the Japanese criminal underworld, and get an idea of what led them to where they are now in the current Yakuza games. So how does this prequel fair for the overall series? Well, I am hoping my review can give my experience in this game justice.

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Atelier Shallie Plus: Alchemists and the Dusk Sea Review – One Shallie Plus Another

Developer: Gust

Publisher: Koei-Temco

Platform: PlayStation Vita

Release Date: Jan 17, 2017

ESRB Rating: T

Thank You Koei-Temco for Providing a Review Copy of this Game

Atelier Shallie Plus: Alchemists and the Dusk Sea is a game of dual protagonists where both main protagonists are, ironically, nicknamed Shallie. This game is the third and final game in the Dusk series. Of course, each entry in Atelier is represented as it’s own story that has previous characters from the concurrent series in it. So if you don’t want to go out and play previous entries in Dusk, that’s fine.

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Super Mario Maker 3DS Review

Developer:Nintendo EAD

Publisher: Nintendo of America

Platform: Nintendo 3DS

ESRB Rating: E

MRSP: $39.99

Thank You Nintendo for Providing a Review Copy of this game.

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“Super Mario Maker 3DS” is the latest Wii U game that Nintendo is bringing to the 3DS. The game touts itself as being a fun Mario Maker experience, but on the go. So, how does this portable version of the game stand up to the critically acclaimed 2015 Wii U title? All I can really say is that it is lacking, in more ways than one.

Super Mario Maker 3DS’s gameplay is very similar to that of the Wii U, but instead of using the Wii U gamepad to create the levels, you instead use the touch screen on the 3DS to drag and drop things to create the levels. While it may be harder to create intricate designs compared to the Wii U gamepad because of the size of the 3DS, it still gets the job done.

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Similar to the Wii U version of the game, you have to be able to complete your levels before you can share them. The gameplay mechanics are as smooth as ever when going through your own Frankenstein creations of levels, and the limits to what you can create are still boiled down to what your imagination can think of. With the ability to take this game on the go now, it’s extremely easy to pick up and play this game to scratch your creative itch.

Visually, Super Mario Maker 3DS is alright. The 2D Mario themes are all really good and transitioned well onto the 3DS; it’s when you get to the New Super Mario Bros content the issues arise. The “New Super Mario Bros” style really doesn’t transition well to the 3DS. I honestly suggest creating levels with any of the other 2D elements, as the 3D ones are just jarring.

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However, while the game does indeed have a lot of good things going for it, it has a lot of things holding it back. The biggest issue with this is the lack of content compared to the Wii U version of this game. The more major difference being that you are unable to upload your levels onto the online database of other levels, instead the game opts to share your creations with others around you through Streetpass. While the Streetpass features are cool, as they allow your friends to help finish levels you haven’t finished creating, it feels like without the online capabilities of the game, it misses the entire point of what made the Wii U version of the game so great. The ability to upload my levels onto the internet and see several people play my levels was the main reason why I continued to play Super Mario Maker; I took feedback from players and used it to create better ones. With that reason, and few people around me actually owning this game to Streetpass with, I grew bored of this game after a few hours.

Sticking to the theme of the games content, while the game does have a ton of premade levels for you to go through, and still has the Mario challenges in it, the game just feels completely lacking when there is a more complete superior version, with Amiibo support, on the Wii U. It just baffles me that so much content was ripped from this game, that it feels like a shell of its former self. You do not have the ability to download levels either that you play, nor can you favorite or rate them. This was really disappointing as I managed to play quite a few good levels that I wanted to favorite, or come back and finish later, but due to the nature of this game I was unable to.

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At the end of the day, Super Mario Maker 3DS excels at the level editing the Wii U game was known for. Sadly, that was only a fraction of the full Wii U package. While the game does boast to have a hundred built in levels, I feel like that they should have just taken those and repacked the game as New Super Mario Bros 3, as the sheer lack of online functionalities makes this game very hard to recommend. If you can still find a Wii U, or already have one and are debating on whether or not you should pick up this game, I would say just get it on Wii U.

5/10

+GUI is still good

-Lack of features

-NSMB theme looks bad

Hatsune Miku Project Diva Future Tone Review – Producing Perfection

Developer: SEGA

Publisher: SEGA

Platform: PlayStation 4

Release Date: Jan 10, 2017

MSRP: Colorful Tone pack – $29.99, Future Sound pack – $29.99, both as a bundle: $53.99

ESRB Rating: T

Thank You SEGA for Providing a Review Copy of this Game.

Hatsune Miku Project Diva: Future Tone for the PS4 is actually made of two packs when you go to purchase it off of PSN. One is called Future Sound, with the other called Colorful Tone, hence the game’s title Future Tone. Each can be bought and played separately, but once both are owned it becomes a giant playlist of over 200 songs. That’s right. Not two, not twenty, but two-hundred. If you’ve played the Project Diva games before, you’ll recognize some of the songs listed in Future Sound as that’s where they’ve derived from. Colorful Tone uses music from the Project Mirai series as well as the actual arcade game itself.

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Gaming Gamma 1st Annual Game of the Year Awards

It’s that time of the year everyone! Welcome to the first annual Gaming Gamma Game of the Year Awards! Here we pit the best of the best games we reviewed this year against each other for the title of Game of the Year!  We only have a few simple rules on how a game can be nominated for our sites GOTY award:

  • The game must have been reviewed on our site.
  • The game must have come out this year.

Well that’s really it! Since it’s our first Game of the Year Awards we have a bit of growing pains to work with but we hope to do this every year! So let’s start out with the individual categories!

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Atlus Gives More Information on their new Studio, Studio Zero

Earlier this morning Atlus USA provided us with some more insight on their new development studio; Studio Zero and their first game Project Re Fantasy: A Fool’s Journey Begins.

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ATLUS, the developers behind the award-winning Shin Megami Tensei and Persona series, and Katsura Hashino – director of ATLUS titles including Persona 5, Catherine, Shin Megami Tensei III: Nocturne, and others – are launching a new internal studio called Studio Zero. Within the studio’s new logo is a story in and of itself: The number 0 is the “Fool” arcana for tarot cards – the void from which all other things begin – and punctuated with the imagery of a young child on a journey.
For the game itself, though not much information is available as it is in the earliest of stages of development. But a few things are apparent from the outset – it will be a complete departure from the SMT and Persona series, and a return to the roots of where the Japanese games industry began with fantasy role-playing games. However, as ATLUS has always challenged the prevailing styles of RPG design, it is at the core of Studio Zero’s mission to do this again, imbuing the traditional fantasy RPG with a distinctively ATLUS flavor. Hashino is tapped to be the game’s director, along with other legendary ATLUS names. Along on the journey will be Shigenori Soejima from the ATLUS Artwork Team, responsible for creating the character art of the denizens of this new fantasy world, and Shoji Meguro from the ATLUS Sound Team, who will breathe life and depth into the new world as music composer.
“We take seriously this goal of creating a game with the care and detail expected by the people who love ATLUS games and home console games,” said Hashino. “We haven’t determined yet what platform our new game will be, and I imagine this project will take a long time until completion. But we’ll be working hard at this challenge to truly deliver something new and incredible for all our fans.”
While Hashino is focusing entirely on building Studio Zero from the ground up, Soejima and Meguro will maintain their responsibilities to the Persona series. Likewise, P-Studio, the production team in charge of Persona, will continue to operate at full strength to develop new entries to fulfill demand for the series. As the startup, Studio Zero will be a driving source of innovation for all ATLUS development. Keep an eye out on the official website, rpg.jp for additional updates.
-PR
It is good to see Atlus continue to grow and create newer studios to work on newer projects. While nothing is known about Atlus’s new JRPG, it is still interesting to see where the game’s development will head.
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